Deskwords is an intellectual language game which was made by PLC.
It is a very unique game which has 2 versions either for computer (please, vote for computer version on steam) , or paper based.
Deskwords was designed to help you to learn new words from foreign languages by using your memory, attention and logic skills. You will use your memory by remembering the words which should be formed from the letters which are placed in random positions on the desk. You also have to focus your attention in finding the right combination from the random letters on the desk with the word that you want to form. Finally, you have to calculate and to find the shortest way for the characters to collect the letters on the desk in sequences. This will help you to improve your logic.
This game is unique, because:
1. Deskwords doesn't depend on probabilities or probability chance to win like many computer games, but the chance to win depends on the use of your memory and logic skills.
2. Deskwords is a quiet game with no struggling and confrontation between the players..
3. In Deskwords, you can play alone without any opponents in front of you or in front of computer.
4. Deskwords has a dynamic algorithm and it is not permanent.
5. It’s never been done before! But, now everyone can train their skills by learning new words in foreign languages and get rewards from PLC!
Win this game and get free study from PLC!
(A FREE LANGUAGE COURSE FOR 3 MONTHS)! The details are here: http://myplcspace.com/plc-language-programs/
This game has a radical concept – You will get a great advantage from the game not only by enjoying playing it, but also to learn different languages and to get lots of advantages (e.g. new experience at the board).
Deskwords gives you a unique chance to develop your intellectuality by providing a large canvas for your creativities. In addition, PLC provides free education for the winners of this game!
JOIN AND COMPETE IN A TOURNAMENT!
The game rules
You play Deskwords on the board 10×10 or 8×8.
The purpose of the game is how to form a word as much as possible from the randomized letters on the desk with as few movements as possible.
The letters can be randomly distributed on the board, or with the scheme which has been agreed before.
The board must be filled fully by the letters.
In Deskwords, you can choose to play alone or with an opponent.
The early stage of the game is choosing the position of each player, by placing the camp of each player on any square of the desk. The blue player has to choose the position first.
The players make their moves in turns and the amount of the moves made will be noted.
It is prohibited to offer a draw in this game, but the players may resign from the game any time.
The winner of this game is that one who is able to form the most words, from the letters that he/she has collected. If both players collected the same amount of words, then the winner will be the one who made the least amount of moves when collecting the letters. But, if all of those qualifications result in a draw, the game will be considered as a draw.
In the case of after 10 turns neither of the players could collect any letter, then the game is considered over and the qualification will be from the amount of the letters collected by the players.
The regulations for the movement of each character on the board
5 pieces are available for each player.
Each player may have maximum 5 pieces on the desk (including camps and characters).
The players may put one new character on any square around their camps per one turn.
The gryphon is a character that can move to everywhere, as far as possible, ether to land on any empty square of the desk or to take a required letter. After his landing on any empty square or taking a letter from the desk the gryphon has to come back and land on any empty square around the camp, which belong to the owner of the gryphon.
The movement of the panther is limited only to diagonal movements, but may reach the destination as far as possible. Only the panther can pass any kind of obstacles on the desk, such as other characters and camps.
The elephant may move vertically and horizontally as far as possible.
The horse moves one square in any direction (vertical, horizontal or diagonal) like the king in chess. The horse can move 2 squares in any direction around your camp.
The camp plays its role as a foundation in the early stage of Deskwords.
The players may collect 4 words in one time.
The players must collect the letters of each word on the desk in sequence. For example, If a player is forming the word GAME, then he/she has to collect the letters, G, A, M and E in sequences (start from G).
Buy this game right now and start to play online!